MACs
General changes:
- Units: +4 attack, +2 armor, +4 hits
- Big buildings: +2 armor, +8 hits, +1 scan
- Small buildings: +2 armor, +2 hits, -1 scan
- All turrets: +1 scan
- Missile units: -1 range
- Decreasing speed
- Decreasing ammo
Decreasing cost
- Big buildings -4 (-2 turns)
- Small buildings -2 (-1 turn)
- Units -3 (-1 turn)
Units:
- Constructor contains 80 r.m.
- Engineer contains 50 r.m.
- Minelayer Ship contains 25 r.m.
- Minelayer contains 25 r.m.
- APC 4 passengers
- Sea Transport: 5 places, 18 cost (6 turns), 10 armor (reduced)
- Tank: +1 range, +1 scan
- Dwelling (Habitat) produces 4 humans
- Cargo Ship can NOT repair
- Geologist detects mines, submarines and APCs
HISTORY:
12-09-2024 - changes pushed from MACsE uniset
- Connector & road cost reduced to 1 (-1 cost)
- Mobile Antiaircraft range reduced to 6 (-1 range)
- Sea Transport armor reduced to 8 (-2 armor), capacity reduced to 4 (-1 place)
- Mobile Artillery speed reduced to 8 (-2 speed), Furious clan speed bonus reduced to 1 (-1 speed)
- Spies scan bonus reduction for some units
- Gold resource redistribution (less)
- The following units can move 25% of the speed and still shoot: Missile Ship, Mobile Missile Launcher
- Increased tank attack from 20 to 22 (+2). Increase tank usage.
- Decreased turret armor from 14 to 12 (-2). Increase tank effectiveness against turrets.
- Upgrade cost
- all gold upgrades cost increased ~30-40%
- all research upgrades cost increased ~5-10%
- cost of hits & armor upgrades (gold & research) increased additionally (to have the ability to cope with highly armored vehicles)
- cost of range & cost upgrades (gold & research) increased additionally
- cost of scan & ammo & gas upgrades (gold & research) decreased as a result it is almost the same as it was before
- More information is available on the
upgrade cost sheet
- Gold upgrade step
- +1: if the base value is under 20
- +2: if the base value is under 50
- +5: if the base value is under 100
- +10: if the base value is more than 100
- New battery units
- Battery Site (can accumulate spare energy)
- Mobile Battery (can transport energy)
- Factories power management
- Shipyard, Heavy Vehicle Plant, Air Units Plant consumes 2 power on the first speed and +1 for each building speed increase
- Light Vehicle Plant consumes 1 power on the first speed and +1 for each building speed increase
TODO:
- Units names
- Units description
Google Spreadsheet
Please send your suggestions in Discord directly to me (
@index) or to #unisets channel.
Сomparison