MACs

General changes:

  • Units: +4 attack, +2 armor, +4 hits
  • Big buildings: +2 armor, +8 hits, +1 scan
  • Small buildings: +2 armor, +2 hits, -1 scan
  • All turrets: +1 scan
  • Missile units: -1 range
  • Decreasing speed
  • Decreasing ammo
Decreasing cost
  • Big buildings -4 (-2 turns)
  • Small buildings -2 (-1 turn)
  • Units -3 (-1 turn)
Units:
  • Constructor contains 80 r.m.
  • Engineer contains 50 r.m.
  • Minelayer Ship contains 25 r.m.
  • Minelayer contains 25 r.m.
  • APC 4 passengers
  • Sea Transport: 5 places, 18 cost (6 turns), 10 armor (reduced)
  • Tank: +1 range, +1 scan
  • Dwelling (Habitat) produces 4 humans
  • Cargo Ship can NOT repair
  • Geologist detects mines, submarines and APCs
HISTORY:
Here you will be able to see the history of changes.

TODO:
  • Reduce Mobile Antiaircraft range to 6
  • Reduce ST armor to 8 (same as cargo/fuel ship), reduce ship cargo capacity to 4 (?)
  • Provide the ability to single-shot units to move a couple of cells and still have the ability to shoot.
  • Load from roads into transports should be addressed, should take not less than 1 full movement to load unit. Too many roads can be placed by the engineer with AT.
  • Power redistribution
  • Units names
  • Units description
Google Spreadsheet

Please send your suggestions in Discord directly to me ( @index) or to #unisets channel.

Сomparison