MACs

General changes:

  • Units: +4 attack, +2 armor, +4 hits
  • Big buildings: +2 armor, +8 hits, +1 scan
  • Small buildings: +2 armor, +2 hits, -1 scan
  • All turrets: +1 scan
  • Missile units: -1 range
  • Decreasing speed
  • Decreasing ammo
Decreasing cost
  • Big buildings -4 (-2 turns)
  • Small buildings -2 (-1 turn)
  • Units -3 (-1 turn)
Units:
  • Constructor contains 80 r.m.
  • Engineer contains 50 r.m.
  • Minelayer Ship contains 25 r.m.
  • Minelayer contains 25 r.m.
  • APC 4 passengers
  • Sea Transport: 5 places, 18 cost (6 turns), 10 armor (reduced)
  • Tank: +1 range, +1 scan
  • Dwelling (Habitat) produces 4 humans
  • Cargo Ship can NOT repair
  • Geologist detects mines, submarines and APCs
HISTORY:
12-09-2024 - changes pushed from MACsE uniset
  • Connector & road cost reduced to 1 (-1 cost)
  • Mobile Antiaircraft range reduced to 6 (-1 range)
  • Sea Transport armor reduced to 8 (-2 armor), capacity reduced to 4 (-1 place)
  • Mobile Artillery speed reduced to 8 (-2 speed), Furious clan speed bonus reduced to 1 (-1 speed)
  • Spies scan bonus reduction for some units
  • Gold resource redistribution (less)
  • The following units can move 25% of the speed and still shoot: Missile Ship, Mobile Missile Launcher
  • Increased tank attack from 20 to 22 (+2). Increase tank usage.
  • Decreased turret armor from 14 to 12 (-2). Increase tank effectiveness against turrets.
  • Upgrade cost
    • all gold upgrades cost increased ~30-40%
    • all research upgrades cost increased ~5-10%
    • cost of hits & armor upgrades (gold & research) increased additionally (to have the ability to cope with highly armored vehicles)
    • cost of range & cost upgrades (gold & research) increased additionally
    • cost of scan & ammo & gas upgrades (gold & research) decreased as a result it is almost the same as it was before
    • More information is available on the upgrade cost sheet
  • Gold upgrade step
    • +1: if the base value is under 20
    • +2: if the base value is under 50
    • +5: if the base value is under 100
    • +10: if the base value is more than 100
  • New battery units
    • Battery Site (can accumulate spare energy)
    • Mobile Battery (can transport energy)
  • Factories power management 
    • Shipyard, Heavy Vehicle Plant, Air Units Plant consumes 2 power on the first speed and +1 for each building speed increase
    • Light Vehicle Plant consumes 1 power on the first speed and +1 for each building speed increase

TODO:
  • Units names
  • Units description
Google Spreadsheet

Please send your suggestions in Discord directly to me ( @index) or to #unisets channel.

Сomparison