MACsE
MACs-Experimental
Changes compared to
MACs uniset:
- Connector & road cost reduced to 1 (-1 cost)
- Mobile Antiaircraft range reduced to 6 (-1 range)
- Sea Transport armor reduced to 8 (-2 armor), capacity reduced to 4 (-1 place)
- Mobile Artillery speed reduced to 8 (-2 speed), Furious clan speed bonus reduced to 1 (-1 speed)
- Spies scan bonus reduction for some units
- Gold refinery consumes 5 gold, produces 4 coins
- Gold resource redistribution (less)
- The following units can move 25% of the speed and still shoot: Missile Ship, Mobile Missile Launcher
- Upgrade cost
- all gold upgrades cost increased ~10-20%
- all research upgrades cost increased ~5-10%
- cost of hits & armor upgrades (gold & research) increased additionally (to have the ability to cope with highly armored vehicles)
- cost of range & cost upgrades (gold & research) increased additionally
- cost of scan & ammo & gas upgrades (gold & research) decreased as a result it is almost the same as it was before
- More information is available on the
upgrade cost sheet
- Gold upgrade step
- +1: if the base value is under 20
- +2: if the base value is under 50
- +5: if the base value is under 100
- +10: if the base value is more than 100
- New battery units
- Battery Site (can accumulate spare energy)
- Mobile Battery (can transport energy)
- Factories power management
- Shipyard, Heavy Vehicle Plant, Air Units Plant consumes 2 power on the first speed and +1 for each building speed increase
- Light Vehicle Plant consumes 1 power on the first speed and +1 for each building speed increase
TODO:
- Power generation management
- Dynamo consumes 3 fuel, generates 2 energy, cost increased to 10 (+4 cost)
- Power Plant consumes 7 fuel, generates 7 energy
Please send your suggestions in Discord directly to me (
@index) or to #unisets channel.
Сomparison