MACsE

MACs-Experimental

Changes compared to MACs uniset:
  • Connector & road cost reduced to 1 (-1 cost)
  • Mobile Antiaircraft range reduced to 6 (-1 range)
  • Sea Transport armor reduced to 8 (-2 armor), capacity reduced to 4 (-1 place)
  • Mobile Artillery speed reduced to 8 (-2 speed), Furious clan speed bonus reduced to 1 (-1 speed)
  • Spies scan bonus reduction for some units
  • Gold refinery consumes 5 gold, produces 4 coins
  • Gold resource redistribution (less)
  • The following units can move 25% of the speed and still shoot: Missile Ship, Mobile Missile Launcher
  • Upgrade cost
    • all gold upgrades cost increased ~10-20%
    • all research upgrades cost increased ~5-10%
    • cost of hits & armor upgrades (gold & research) increased additionally (to have the ability to cope with highly armored vehicles)
    • cost of range & cost upgrades (gold & research) increased additionally
    • cost of scan & ammo & gas upgrades (gold & research) decreased as a result it is almost the same as it was before
    • More information is available on the upgrade cost sheet
  • Gold upgrade step
    • +1: if the base value is under 20
    • +2: if the base value is under 50
    • +5: if the base value is under 100
    • +10: if the base value is more than 100
  • New battery units
    • Battery Site (can accumulate spare energy)
    • Mobile Battery (can transport energy)
  • Factories power management 
    • Shipyard, Heavy Vehicle Plant, Air Units Plant consumes 2 power on the first speed and +1 for each building speed increase
    • Light Vehicle Plant consumes 1 power on the first speed and +1 for each building speed increase

TODO:
  • Power generation management
    • Dynamo consumes 3 fuel, generates 2 energy, cost increased to 10 (+4 cost)
    • Power Plant consumes 7 fuel, generates 7 energy

Please send your suggestions in Discord directly to me ( @index) or to #unisets channel.

Сomparison