MACsE

MACs-Experimental

Changes compared to MACs uniset in change log.

CHANGELOG:
24/07/2025
  • Mobile Artillery: +1 speed
  • Tank: +1 speed
  • APC: -2 armor
  • Minelayer: raw storage reduced to 15 materials
  • Defence block can be placed on the coas line and water without platform
  • Zero Gravity:
    • Bomber: +2 attack (+2 bonus instead of +4)
  • Sailors:
    • Artillery ship: +1 armor (+1 bonus instead of +2), +4 hits (+4 bonus instead of +5)
    • Submarine: +2 attack (+2 bonus instead of +4)
  • Rocketmen:
    • Mobile Missile Launcher: +2 attack (+2 bonus instead of +4)
    • Missile Turret: +2 attack (+2 bonus instead of +4)
    • Missile Ship: +2 attack (+2 bonus instead of +4)
  • Iron:
    • Artillery ship: +2 attack (+2 bonus instead of +4), +1 armor (+1 bonus instead of +2), +4 hits (+4 bonus instead of +6)
    • APC: +1 armor (+1 bonus instead of +2), +4 hits  (+4 bonus instead of +6)
    • Tank: +2 attack (+2 bonus instead of +4), +1 armor (+1 bonus instead of +2), +4 hits (+4 bonus instead of +6), +1 speed (+1 bonus instead of +2)
    • Low Range Turret: +1 armor (+1 bonus instead of +2), +4 hits (+4 bonus instead of +6)
  • Spies:
    • APC: +1 armor (+1 bonus instead of +2)
    • Submarine: +2 attack (+2 bonus instead of +4)
    • Drone Plant: -2 cost
  • Furious:
    • Mobile Artillery: +2 attack (+2 bonus instead of +4)
24/07/2025 - some changes pushed to MACs uniset.
01/02/2025:
  • Surveyor can NOT detect submarines and APCs
  • Builders clan bonus changes:
    • No extra constructors and engineers.
    • Constructor: -3 cost
01/01/2025:
  • Antiaircraft Ship: +2 attack.
  • Spies clan bonus changes:
    • Combat Drone: +1 attack
  • Defenders clan bonus changes:
    • Long Range Turret: -1 range (no range bonus). -2 attack (+2 bonus instead of +4), -1 armor (+1 bonus instead of +2), -2 hits (+2 bonus intead of +4)
    • Torpedo Tube: -1 range (no range bonus), +1 armor, +2 hits
    • Antiaircraft Turret: -1 range (no range bonus), +1 armor, +2 hits
    • Low Range Turret: -2 hits (+4 bonus instead of +6)
    • Light Builder: +1 speed, -3 cost
27/12/2024:
  • Cargo Ship, Fuel Ship, Fuel Truck, Gold Truck, Cargo Truck, Mobile Battery - are able to "attach" to the base and be used as a relavant storage container.
16/09/2024:
  • Interceptor attack bonus removed for Zero Gravity;
12/09/2024 - changes pushed to MACs uniset.

TODO:
  • Introduce action points for service units (repairer, bulldozer, trucks, fuel & cargo ships). Per one action point, the unit will be able to spend a specific amount of fuel/material to complete the service. For example, repairer action will be limited to 4-5 materials. Therefore it will be able to repair low-cost units like a tank fully, but only partially expensive units like missile units. Bulldozers for example will be able to remove garbage fields of up to 10 materials per action. The exact amount of action points and maximum number of fuel/materials per action point for each service unit is still to be decided.
  • Allow laying mines on coast line
  • Power generation management
    • Dynamo consumes 3 fuel, generates 2 energy, cost increased to 10 (+4 cost)
    • Power Plant consumes 7 fuel, generates 7 energy

POSSIBLE CHANGES:
  • Decrease turret armor from 12 to 10 (-2). To have a more common turret platform and to increase tank effectiveness against turrets.
  • Increase upgrade exponential cost.
  • Tank range bonus (+1) to Iron clan

Please send your suggestions in Discord directly to me ( @index) or to #unisets channel.

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