MACsE
MACs-Experimental
Changes compared to
MACs uniset:
- Interceptor attack bonus removed for Zero Gravity;
12-09-2024 - changes pushed to MACs uniset.
TODO:
- Storage mobile units (truck, gold, truck, fuel truck, mobile battery) to have ability to attach and be used by the base.
- Change unit load cost to 1 speed, 1.4 diagonal (preferable way to have it in the uniset) for all cases regardless of the surface under the unit.
- Introduce action points for service units (repairer, bulldozer, trucks, fuel & cargo ships). Per one action point, the unit will be able to spend a specific amount of fuel/material to complete the service. For example, repairer action will be limited to 4-5 materials. Therefore it will be able to repair low-cost units like a tank fully, but only partially expensive units like missile units. Bulldozers for example will be able to remove garbage fields of up to 10 materials per action. The exact amount of action points and maximum number of fuel/materials per action point for each service unit is still to be decided.
- Restriction to load a fired combat unit to a container (Air and Sear transports, dock, hangar, depot). To disallow hit'n'run tactic.
- Power generation management
- Dynamo consumes 3 fuel, generates 2 energy, cost increased to 10 (+4 cost)
- Power Plant consumes 7 fuel, generates 7 energy
CHANGELOG:
16/09/2024:
- Interceptor attack bonus removed for Zero Gravity;
POSSIBLE CHANGES:
- Decrease turret armor from 12 to 10 (-2). To have a more common turret platform and to increase tank effectiveness against turrets.
- Decrease clan attack bonus from +4 to +2
- Decrease clan armor bones (half it)
- Increase upgrade exponential cost.
- Tank range bonus (+1) to Iron clan
- Drone Plant cost bonus (-2) for Spies clan
Please send your suggestions in Discord directly to me (
@index) or to #unisets channel.
Сomparison